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『分析』暗黑破坏神3游戏录像细节分析

已跟帖2008-10-27 作者:夜袭者 来源:blizzardcn


At 5:44-5:47, we see the Barb click on a ladder and slide down it. This is evidence that Diablo III's dungeons may have multiple levels without having to go down stairs. It's a nice touch.
5:44-5:47,我们看到野蛮人爬上一个梯子然后滑了下去。这个迹象表明D3的地下城可能会有多层而无需去寻找下楼的梯子。看起来是个不错的尝试。

Scripted events changing the level layout
预置事件会改变原有地貌
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At 5:52-5:56, we hear a monstrous sound (presumably the boss) and we see some rocks fall down and destroy a bridge. Apparantly scripted events can change the level. This tiny addition is welcome in my opinion as it brings a bit of flavor to the game and makes things more interesting.
5:52-5:56,我们听到个恐怖的声响(大概是BOSS)然后看到一些岩石落下并摧毁了一座桥。显然预置的事件会改变原有地貌。这些细节的加入应该是受欢迎的,在我看来它可以让游戏变得更加有趣。
It also makes me wonder: what if the barbarian had walked into the rocks? Would he have died instantly? Sustained damage?
同时我们也不禁要问道:如果这满人走到了岩石下落的范围,那他是否会立即死亡?抑或只是造成伤害?

What's more interesting, however, is that the Barbarian leaps across the chasm right after the rocks of dooooom fall. Okay, well, the leap itself isn't what's interesting. Anyone who has played Barbarian in Diablo II knows that he has the Leap skill and it has evidently carried over to Diablo III. The interesting bit is that crossing a chasm like this in Diablo II would only be possible with the Barbarian and any class that has teleport. So this begs the question: will alternate routes show up for certain situations like this, penalizing classes that do not possess such a skill by making them go around? Option B is that all classes have some sort of movement skill that would allow them to cross this chasm.
更有趣些吧,不过,野蛮人可以在岩石咚~的掉下来之后跳过那道沟。好吧,也许跳跃本身很无聊。每个在D2中玩过野蛮人的都知道跳跃技能会被带进D3。有趣的是能够像D2一样跨过这道沟的并不知有野蛮人,其他会传送技能的一样可以。如此看来这儿就有问题了:这是为某些角色专门预备的路线,换言之对于没有类似技能的职业让他们绕道这不就是一种惩罚么?答案B是所有的角色都能够拥有一种移动技能,允许他们通过类似的障碍。
Ever play Pokemon? In that game, you had to pick up special skills (like Cut) and teach them to your Pokemon to access certain areas. If you did not possess a Pokemon with that skill, you could not pass. Perhaps the same thing will be applied here. They have already stated that each class will have special quests just for them, so it is plausible that they will have their own routes throughout dungeons due to "roadblocks" like this.
像是在玩口袋妖怪?在那个游戏中,你不得不学会特殊技能(比如砍伐)然后教给你的皮卡丘以便能通过某些区域。如果你没有那样做则无法继续。这里或许有不少异曲同工之处。他们已经决定每个职业都会有自己的特殊任务,所以在地下城中他们用自己的两把刷子来对付这些”路障“似乎也是显而易见的。
A gem
宝石

Right after the Barb lands and trashes some Zombies, we see a Chipped Star Topaz drop. Most of us are familiar with the old Diablo II format: [Quality] [Gem], like [Chipped] [Ruby], [Perfect] [Sapphire], etc.. What does the "Star" part mean? Is it just flavor text, like [Chipped] [Star Topaz], or is it some sort of new parameter like [Chipped] [Star] [Topaz]? Since they seem to be going more for direct information instead of flavor text ("Minor Power Rune"), I'm going to go with the "it's just flavor text" side of this debate for now.
野蛮人刚着陆并放倒几只僵尸后,我们在画面上看到掉落了一颗碎裂的星之黄晶玉。我们大多数人所熟悉的旧D2格式:[品质][宝石],比如[碎裂的][红宝石],[完美的][蓝宝石],等等…“星”这部分到底意味着什么呢?它仅仅是个修饰语,比如[碎裂的][星之黄晶玉],抑或是意味着新的某项参数,就像[碎裂的][星之][黄晶玉]?我还是希望他们能用更直接的信息代替那些多余的修饰(“次级力量符文”),现在不想为了那“仅仅是修饰语”该怎样理解而争论不休。
Another bit I noticed: in Diablo II you had to hold Alt for item text to show up on screen. Now it seems that the item text is always on screen after the item drops. I guess I can take my thumb off of the Alt key... for now.
我另外注意到的一点:在D2中你需要按住Alt键使物品信息显示在屏幕上。现在看来这些物品掉落后的信息是一直在屏幕上显示了。我猜也许现在可以把小拇指从Alt键上移开了……
Barb SMASH! ...with a wall
野蛮人粉碎!…一堵墙
Alright, here's one of the coolest parts of the video - something I'm sure we're all excited about. At 6:17-6:22, the barb knocks an entire wall down onto the zombies and makes them smush. Awesome!
好吧,这里是本视频最酷的一段-我敢保证这是让我们都为之兴奋的东西。在6:17-6:22,野蛮人将整堵墙撞跨,一帮子僵尸被压得粉碎。太猛了!

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